C++ Interview Question and Answers
B.OBULIRAJ                                                  8124395522 
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1. 
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What is C++ 
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C++ is created by Bjarne
  Stroustrup of AT&T Bell Labs as an extension of C, C++ is an
  object-oriented computer language used in the development of enterprise and
  commercial applications. Microsoft’s Visual C++ became the premier language
  of choice among developers and programmers. 
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2. 
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What are the basic concepts of
  object oriented programming? 
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It is necessary to understand some of the concepts used
  extensively in object oriented programming.These include 
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3. 
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Define inheritance? 
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The mechanism of deriving a new
  class (derived) from an old class (base class) is called inheritance. It
  allows the extension and reuse of existing code without having to rewrite the
  code from scratch. Inheritance is the process by which objects of one class
  acquire properties of objects of another class. 
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4. 
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Define polymorphism? 
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Polymorphism means one name,
  multiple forms. It allows us to have more than one function with the same
  name in a program.It allows us to have overloading of operators so that an
  operation can exhibit different behaviours in different instances. 
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5. 
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What is encapsulation? 
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The wrapping up of data and
  functions into a single unit (called class) is known as encapsulation.
  Encapsulation containing and hiding information about an object, such as
  internal data structures and code.  
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6. 
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What is message passing? 
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An object oriented program
  consists of a set of objects that communicate with each other. Message
  passing involves specifying the name of the object, the name of the function
  and the information to be sent. 
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7. 
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What are tokens in C++? 
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The smallest individual units of a program is known as
  tokens. c++ has the following tokens : 
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8. 
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What is the use of enumerated data
  type? 
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An enumerated data type is another
  user defined type which provides a way for attaching names to numbers thereby
  increasing comprehensibility of the code. The enum keyword automatically
  enumerates a list of words by assigning them values 0,1,2, and so on. 
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9. 
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What is the use of default
  constructor? 
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A constructors that accepts no
  parameters is called the default constructor.If no user-defined constructor
  exists for a class A and one is needed, the compiler implicitly declares a
  default parameterless constructor A::A(). This constructor is an inline
  public member of its class. The compiler will implicitly define A::A() when
  the compiler uses this constructor to create an object of type A. The
  constructor will have no constructor initializer and a null body. 
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10. 
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Define Constructors? 
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A constructor is a member function
  with the same name as its class. The constructor is invoked whenever an
  object of its associated class is created.It is called constructor because it
  constructs the values of data members of the class. 
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11. 
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How variable declaration in c++
  differs that in c? 
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C requires all the variables to be
  declared at the beginning of a scope but in c++ we can declare variables anywhere
  in the scope. This makes the programmer easier to understand because the
  variables are declared in the context of their use. 
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12. 
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Define destuctors? 
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A destructor is called for a class
  object when that object passes out of scope or is explicitly deleted.A
  destructors as the name implies is used to destroy the objects that have been
  created by a constructors.Like a constructor , the destructor is a member
  function whose name is the same as the class name but is precided by a tilde. 
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13. 
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What is a class? 
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A class is a collection of
  objects. 
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14. 
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what is the difference between c
  &c++? 
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c++ ia an object oriented
  programing but c is a procedure oriented programing.c is super set of c++. c
  can't suport inheritance,function overloading, method overloading etc. but
  c++ can do this.In c-programe the main function could not return a value but
  in the c++ the main function shuld return a value. 
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15. 
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What is copy constructor? 
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Copy constructor is a constructor
  function with the same name as the class and used to make deep copy of
  objects. 
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16. 
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What is default constructor? 
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A default constructor is a
  constructor that either has no parameters, or if it has parameters, all the
  parameters have default values. 
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17. 
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What is a scope resolution
  operator? 
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The scope resolution operator
  permits a program to reference an identifier in the global scope that has
  been hidden by another identifier with the same name in the local scope. 
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18. 
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What is the difference between
  Object and Instance? 
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An instance of a user-defined type
  is called an object. We can instantiate many objects from one class. 
An object is an instance of a class.  | 
 
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19. 
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What is the difference between
  macro and iniine? 
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Inline follows strict parameter
  type checking, macros do not. 
Macros are always expanded by preprocessor, whereas compiler may or may not replace the inline definitions.  | 
 
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20. 
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How variable declaration in c++
  differs that in c? 
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C requires all the variables to be
  declared at the beginning of a scope but in c++ we can declare variables
  anywhere in the scope. This makes the programmer easier to understand because
  the variables are declared in the context of their use. 
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21. 
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What is multiple inheritance? 
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A class can inherit properties
  from more than one class which is known as multiple inheritance. 
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22. 
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what is the use of virtual
  destructor in c++? 
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A destructor is automatically
  called when the object is destroyed. A virtual destructor in C++ is used
  primarily to prevent resource leaks by performing a clean-up of the object. 
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23. 
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What do you mean by reference
  variable in c++? 
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A reference variable provides an
  alias to a previously defined variable. 
Data -type & reference-name = variable name  | 
 
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24. 
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What do you mean by implicit
  conversion? 
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25. 
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What are virtual functions? 
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26. 
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What is the difference between
  class and structure? 
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27. 
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What are storage qualifiers in C++
  ? 
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ConstKeyword indicates that memory once initialized, should not
  be altered by a program. 
Volatile keyword indicates that the value in the memory location can be altered even though nothing in the program. Mutable keyword indicates that particular member of a structure or class can be altered even if a particular structure variable, class, or class member function is constant.  | 
 
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28. 
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What is virtual class and friend
  class? 
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Friend classes are used when two
  or more classes and virtual base class aids in multiple inheritance. 
Virtual class is used for run time polymorphism when object is linked to procedure call at run time.  | 
 
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29. 
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what is an abstract base class? 
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An abstract class is a class that
  is designed to be specifically used as a base class. An abstract class
  contains at least one pure virtual function. 
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30. 
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What is dynamic binding? 
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Dynamic binding (also known as
  late binding) means that the code associated with a given procedure call is
  not known until the time of the call at run time.It is associated with
  polymorphism and inheritance. 
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31. 
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what is difference between
  function overloading and operator overloading? 
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A function is overloaded when same
  name is given to different function. 
While overloading a function, the return type of the functions need to be the same.  | 
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32. 
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What are the advantages of
  inheritance? 
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33. 
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What is a dynamic constructor? 
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The constructor can also be used
  to allocate memory while creating objects. Allocation of memory to objects at
  the time of their construction is known as dynamic construction of
  objects.The memory is allocated with the help of the new operator. 
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34. 
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What is the difference between an
  Array and a List? 
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The main difference between an
  array and a list is how they internally store the data. whereas Array is
  collection of homogeneous elements. List is collection of heterogeneous
  elements. 
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35. 
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What is the use of ‘using’
  declaration? 
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A using declaration makes it
  possible to use a name from a namespace. 
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36. 
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What is the difference between a
  template class and class template? 
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Template classA generic definition or a parameterized class not
  instantiated until the client provides the needed information. It’s jargon
  for plain templates. 
Class templateA class template specifies how individual classes can be constructed much like the way a class specifies how individual objects can be constructed. It’s jargon for plain classes.  | 
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37. 
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What is friend function? 
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The function declaration should be
  preceded by the keyword friend.The function definitions does not use either
  the keyword or the scope operator ::. The functions that are declared with
  the keyword friend as friend function.Thus, a friend function is an ordinary
  function or a member of another class. 
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38. 
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What is a scope resolution
  operator? 
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A scope resolution operator (::),
  can be used to define the member functions of a class outside the class. 
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39. 
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What do you mean by pure virtual
  functions? 
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A pure virtual member function is
  a member function that the base class forces derived classes to provide. Any
  class containing any pure virtual function cannot be used to create object of
  its own type. 
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40. 
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What is a conversion constructor? 
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A converting constructor is a
  single-parameter constructor that is declared without the function specifier
  explicit. The compiler uses converting constructors to convert objects from
  the type of the first parameter to the type of the converting constructor’s
  class. 
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41. 
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What is a container class? What
  are the types of container classes? 
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A container class is a class that
  is used to hold objects in memory or external storage. A container class acts
  as a generic holder. A container class has a predefined behavior and a
  wellknown interface. A container class is a supporting class whose purpose is
  to hide the topology used for maintaining the list of objects in memory. When
  a container class contains a group of mixed objects, the container is called
  a heterogeneous container; when the container is holding a group of objects
  that are all the same, the container is called a homogeneous container. 
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42. 
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What is Associative container? 
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Associative containers are designed to support direct
  access to elements using keys. They are not sequential. There are four types
  of associatives containers : 
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43. 
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What is an iterator? 
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Iterators are like pointers. They
  are used to access the elements of containers thus providing a link between
  algorithms and containers. Iterators are defined for specific containers and
  used as arguments to algorithms. 
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44. 
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What are the defining traits of an
  object-oriented language? 
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The defining traits of an object-oriented langauge are :  
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45. 
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Name some pure object oriented
  languages? 
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46. 
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What is this pointer? 
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It is a pointer that points to the
  current object. This can be used to access the members of the current object
  with the help of the arrow operator. 
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47. 
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What is encapsulation? 
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Encapsulation (or information
  hiding) is the process of combining data and functions into a single unit
  called class. 
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48. 
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What is problem with Runtime type
  identification? 
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The run time type identification
  comes at a cost of performance penalty. Compiler maintains the class. 
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49. 
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What are the differences between
  new and malloc? 
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50. 
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What is conversion operator? 
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You can define a member function
  of a class, called a conversion function, that converts from the type of its
  class to another specified type. 
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51. 
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What is difference between
  template and macro? 
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A template can be used to create a
  family of classes or function.A template describes a set of related classes
  or set of related functions in which a list of parameters in the declaration
  describe how the members of the set vary. 
Identifiers that represent statements or expressions are called macros.  | 
 
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52. 
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What is reference? 
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Reference is a name that acts as
  an alias, or alternative name, for a previously defined variable or an
  object. 
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53. 
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What are the access specifier in
  c++? 
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There are three types of access specifier in c++ . They
  are  
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54. 
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What is difference between C++ and
  Java? 
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55. 
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What is namespace? 
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The C++ language provides a single
  global namespace.Namespaces allow to group entities like classes, objects and
  functions under a name.  
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56. 
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What is an explicit constructor? 
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A conversion constructor declared
  with the explicit keyword. The compiler does not use an explicit constructor
  to implement an implied conversion of types. It’s purpose is reserved
  explicitly for construction.Explicit constructors are simply constructors that
  cannot take part in an implicit conversion. 
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57. 
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What is the use of storage class
  specifiers? 
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A storage class specifier is used to refine the
  declaration of a variable, a function, and parameters. The following are
  storage class specifiers : 
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58. 
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what is assignment operator in
  c++? 
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Default assignment operator
  handles assigning one object to another of the same class. Member to member
  copy (shallow copy). 
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59. 
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Can destructor be private? 
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Yes destructors can be private.
  But according it is not advisable to have destructors to be private. 
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60. 
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What is strstream? 
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stringstream provides an interface
  to manipulate strings as if they were input/output streams. 
‹ strstream› to define several classes that support iostreams operations on sequences stored in an allocated array of char object.  | 
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61. 
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What are the types of STL
  containers? 
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62. 
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What is the difference between method
  overloading and method overriding? 
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Overloading a method (or function) in C++ is the ability for
  functions of the same name to be defined as long as these methods have
  different signatures (different set of parameters). 
Method overriding is the ability of the inherited class rewriting the virtual method of the base class.  | 
 
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63. 
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What do you mean by inline
  function? 
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An inline function is a function
  that is expanded inline when invoked.ie. the compiler replaces the function
  call with the corresponding function code. An inline function is a function
  that is expanded in line when it is invoked. That is the compiler replaces
  the function call with the corresponding function code (similar to macro). 
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64. 
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What is a template? 
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A template can be used to create a
  family of classes or function.A template describes a set of related classes
  or set of related functions in which a list of parameters in the declaration
  describe how the members of the set vary. 
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65. 
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What is a copy constructor and
  when is it called? 
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A copy constructor is a method that
  accepts an object of the same class and copies it members to the object on
  the left part of assignement. 
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66. 
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What is the difference between a
  copy constructor and an overloaded assignment operator? 
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A copy constructor constructs a
  new object by using the content of the argument object. An overloaded
  assignment operator assigns the contents of an existing object to another
  existing object of the same class. 
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67. 
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What is a virtual destructor? 
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The simple answer is that a
  virtual destructor is one that is declared with the virtual attribute. 
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68. 
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What do you mean by Stack
  unwinding? 
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It is a process during exception
  handling when the destructor is called for all local objects between the
  place where the exception was thrown and where it is caught. 
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69. 
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What is STL? and what are the
  components of stl? 
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A collection of generic classes and functions is called as
  Standard Template Library (STL).The stl components are  
 
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70. 
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What is a modifier? 
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A modifier, also called a
  modifying function is a member function that changes the value of at least
  one data member. In other words, an operation that modifies the state of an
  object. Modifiers are also known as mutators. 
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71. 
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What is an adaptor class or Wrapper
  class? 
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A class that has no functionality
  of its own. Its member functions hide the use of a third party software
  component or an object with the non-compatible interface or a
  non-objectoriented implementation. 
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72. 
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What is a Null object? 
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It is an object of some class
  whose purpose is to indicate that a real object of that class does not exist.
  One common use for a null object is a return value from a member function
  that is supposed to return an object with some specified properties but cannot
  find such an object. 
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73. 
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What is class invariant? 
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A class invariant is a condition
  that defines all valid states for an object. It is a logical condition to
  ensure the correct working of a class. Class invariants must hold when an
  object is created, and they must be preserved under all operations of the
  class. In particular all class invariants are both preconditions and
  post-conditions for all operations or member functions of the class. 
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74. 
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What is the difference between the
  message and method? 
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Message : Objects communicate by sending messages to each
  other.A message is sent to invoke a method. 
Method : Provides response to a message and it is an implementation of an operation.  | 
 
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75. 
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How can we access protected and
  private members of a class? 
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In the case of members protected
  and private, these could not be accessed from outside the same class at which
  they are declared. This rule can be transgressed with the use of the friend
  keyword in a class, so we can allow an external function to gain access to
  the protected and private members of a class. 
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76. 
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What do you mean by late binding? 
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Late binding refers to function
  calls that are not resolved until run time. Virtual functions are used to
  achieve late binding. When access is via a base pointer or reference, the
  virtual function actually called is determined by the type of object pointed
  to by the pointer. 
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77. 
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What is virtual function? 
 | 
 
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   | 
  
   
A virtual function is a member
  function that is declared within a base class and redefined by a derived class
  .To create a virtual function, the function declaration in the base class is
  preceded by the keyword virtual. 
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78. 
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What do you mean by early binding? 
 | 
 
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Early binding refers to the events
  that occur at compile time. Early binding occurs when all information needed
  to call a function is known at compile time. Examples of early binding
  include normal function calls, overloaded function calls, and overloaded
  operators. The advantage of early binding is efficiency. 
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