C++ Interview Question and Answers
B.OBULIRAJ 8124395522
1.
|
What is C++
|
|
C++ is created by Bjarne
Stroustrup of AT&T Bell Labs as an extension of C, C++ is an
object-oriented computer language used in the development of enterprise and
commercial applications. Microsoft’s Visual C++ became the premier language
of choice among developers and programmers.
|
2.
|
What are the basic concepts of
object oriented programming?
|
|
It is necessary to understand some of the concepts used
extensively in object oriented programming.These include
|
3.
|
Define inheritance?
|
|
The mechanism of deriving a new
class (derived) from an old class (base class) is called inheritance. It
allows the extension and reuse of existing code without having to rewrite the
code from scratch. Inheritance is the process by which objects of one class
acquire properties of objects of another class.
|
4.
|
Define polymorphism?
|
|
Polymorphism means one name,
multiple forms. It allows us to have more than one function with the same
name in a program.It allows us to have overloading of operators so that an
operation can exhibit different behaviours in different instances.
|
5.
|
What is encapsulation?
|
|
The wrapping up of data and
functions into a single unit (called class) is known as encapsulation.
Encapsulation containing and hiding information about an object, such as
internal data structures and code.
|
6.
|
What is message passing?
|
|
An object oriented program
consists of a set of objects that communicate with each other. Message
passing involves specifying the name of the object, the name of the function
and the information to be sent.
|
7.
|
What are tokens in C++?
|
|
The smallest individual units of a program is known as
tokens. c++ has the following tokens :
|
8.
|
What is the use of enumerated data
type?
|
|
An enumerated data type is another
user defined type which provides a way for attaching names to numbers thereby
increasing comprehensibility of the code. The enum keyword automatically
enumerates a list of words by assigning them values 0,1,2, and so on.
|
9.
|
What is the use of default
constructor?
|
|
A constructors that accepts no
parameters is called the default constructor.If no user-defined constructor
exists for a class A and one is needed, the compiler implicitly declares a
default parameterless constructor A::A(). This constructor is an inline
public member of its class. The compiler will implicitly define A::A() when
the compiler uses this constructor to create an object of type A. The
constructor will have no constructor initializer and a null body.
|
10.
|
Define Constructors?
|
|
A constructor is a member function
with the same name as its class. The constructor is invoked whenever an
object of its associated class is created.It is called constructor because it
constructs the values of data members of the class.
|
11.
|
How variable declaration in c++
differs that in c?
|
|
C requires all the variables to be
declared at the beginning of a scope but in c++ we can declare variables anywhere
in the scope. This makes the programmer easier to understand because the
variables are declared in the context of their use.
|
12.
|
Define destuctors?
|
|
A destructor is called for a class
object when that object passes out of scope or is explicitly deleted.A
destructors as the name implies is used to destroy the objects that have been
created by a constructors.Like a constructor , the destructor is a member
function whose name is the same as the class name but is precided by a tilde.
|
13.
|
What is a class?
|
|
A class is a collection of
objects.
|
14.
|
what is the difference between c
&c++?
|
|
c++ ia an object oriented
programing but c is a procedure oriented programing.c is super set of c++. c
can't suport inheritance,function overloading, method overloading etc. but
c++ can do this.In c-programe the main function could not return a value but
in the c++ the main function shuld return a value.
|
15.
|
What is copy constructor?
|
|
Copy constructor is a constructor
function with the same name as the class and used to make deep copy of
objects.
|
16.
|
What is default constructor?
|
|
A default constructor is a
constructor that either has no parameters, or if it has parameters, all the
parameters have default values.
|
17.
|
What is a scope resolution
operator?
|
|
The scope resolution operator
permits a program to reference an identifier in the global scope that has
been hidden by another identifier with the same name in the local scope.
|
18.
|
What is the difference between
Object and Instance?
|
|
An instance of a user-defined type
is called an object. We can instantiate many objects from one class.
An object is an instance of a class. |
19.
|
What is the difference between
macro and iniine?
|
|
Inline follows strict parameter
type checking, macros do not.
Macros are always expanded by preprocessor, whereas compiler may or may not replace the inline definitions. |
20.
|
How variable declaration in c++
differs that in c?
|
|
C requires all the variables to be
declared at the beginning of a scope but in c++ we can declare variables
anywhere in the scope. This makes the programmer easier to understand because
the variables are declared in the context of their use.
|
21.
|
What is multiple inheritance?
|
|
A class can inherit properties
from more than one class which is known as multiple inheritance.
|
22.
|
what is the use of virtual
destructor in c++?
|
|
A destructor is automatically
called when the object is destroyed. A virtual destructor in C++ is used
primarily to prevent resource leaks by performing a clean-up of the object.
|
23.
|
What do you mean by reference
variable in c++?
|
|
A reference variable provides an
alias to a previously defined variable.
Data -type & reference-name = variable name |
24.
|
What do you mean by implicit
conversion?
|
|
|
25.
|
What are virtual functions?
|
|
|
|
|
26.
|
What is the difference between
class and structure?
|
|
|
|
27.
|
What are storage qualifiers in C++
?
|
|
ConstKeyword indicates that memory once initialized, should not
be altered by a program.
Volatile keyword indicates that the value in the memory location can be altered even though nothing in the program. Mutable keyword indicates that particular member of a structure or class can be altered even if a particular structure variable, class, or class member function is constant. |
28.
|
What is virtual class and friend
class?
|
|
Friend classes are used when two
or more classes and virtual base class aids in multiple inheritance.
Virtual class is used for run time polymorphism when object is linked to procedure call at run time. |
29.
|
what is an abstract base class?
|
|
An abstract class is a class that
is designed to be specifically used as a base class. An abstract class
contains at least one pure virtual function.
|
30.
|
What is dynamic binding?
|
|
|
Dynamic binding (also known as
late binding) means that the code associated with a given procedure call is
not known until the time of the call at run time.It is associated with
polymorphism and inheritance.
|
|
31.
|
what is difference between
function overloading and operator overloading?
|
|
|
A function is overloaded when same
name is given to different function.
While overloading a function, the return type of the functions need to be the same. |
32.
|
What are the advantages of
inheritance?
|
|
|
33.
|
What is a dynamic constructor?
|
|
The constructor can also be used
to allocate memory while creating objects. Allocation of memory to objects at
the time of their construction is known as dynamic construction of
objects.The memory is allocated with the help of the new operator.
|
34.
|
What is the difference between an
Array and a List?
|
|
The main difference between an
array and a list is how they internally store the data. whereas Array is
collection of homogeneous elements. List is collection of heterogeneous
elements.
|
35.
|
What is the use of ‘using’
declaration?
|
|
|
A using declaration makes it
possible to use a name from a namespace.
|
|
36.
|
What is the difference between a
template class and class template?
|
|
|
Template classA generic definition or a parameterized class not
instantiated until the client provides the needed information. It’s jargon
for plain templates.
Class templateA class template specifies how individual classes can be constructed much like the way a class specifies how individual objects can be constructed. It’s jargon for plain classes. |
37.
|
What is friend function?
|
|
The function declaration should be
preceded by the keyword friend.The function definitions does not use either
the keyword or the scope operator ::. The functions that are declared with
the keyword friend as friend function.Thus, a friend function is an ordinary
function or a member of another class.
|
38.
|
What is a scope resolution
operator?
|
|
A scope resolution operator (::),
can be used to define the member functions of a class outside the class.
|
39.
|
What do you mean by pure virtual
functions?
|
|
A pure virtual member function is
a member function that the base class forces derived classes to provide. Any
class containing any pure virtual function cannot be used to create object of
its own type.
|
40.
|
What is a conversion constructor?
|
|
A converting constructor is a
single-parameter constructor that is declared without the function specifier
explicit. The compiler uses converting constructors to convert objects from
the type of the first parameter to the type of the converting constructor’s
class.
|
41.
|
What is a container class? What
are the types of container classes?
|
|
A container class is a class that
is used to hold objects in memory or external storage. A container class acts
as a generic holder. A container class has a predefined behavior and a
wellknown interface. A container class is a supporting class whose purpose is
to hide the topology used for maintaining the list of objects in memory. When
a container class contains a group of mixed objects, the container is called
a heterogeneous container; when the container is holding a group of objects
that are all the same, the container is called a homogeneous container.
|
42.
|
What is Associative container?
|
|
Associative containers are designed to support direct
access to elements using keys. They are not sequential. There are four types
of associatives containers :
|
43.
|
What is an iterator?
|
|
Iterators are like pointers. They
are used to access the elements of containers thus providing a link between
algorithms and containers. Iterators are defined for specific containers and
used as arguments to algorithms.
|
44.
|
What are the defining traits of an
object-oriented language?
|
|
The defining traits of an object-oriented langauge are :
|
45.
|
Name some pure object oriented
languages?
|
|
|
|
|
46.
|
What is this pointer?
|
|
|
It is a pointer that points to the
current object. This can be used to access the members of the current object
with the help of the arrow operator.
|
47.
|
What is encapsulation?
|
|
Encapsulation (or information
hiding) is the process of combining data and functions into a single unit
called class.
|
48.
|
What is problem with Runtime type
identification?
|
|
The run time type identification
comes at a cost of performance penalty. Compiler maintains the class.
|
49.
|
What are the differences between
new and malloc?
|
|
|
50.
|
What is conversion operator?
|
|
You can define a member function
of a class, called a conversion function, that converts from the type of its
class to another specified type.
|
51.
|
What is difference between
template and macro?
|
|
A template can be used to create a
family of classes or function.A template describes a set of related classes
or set of related functions in which a list of parameters in the declaration
describe how the members of the set vary.
Identifiers that represent statements or expressions are called macros. |
52.
|
What is reference?
|
|
Reference is a name that acts as
an alias, or alternative name, for a previously defined variable or an
object.
|
53.
|
What are the access specifier in
c++?
|
|
There are three types of access specifier in c++ . They
are
|
54.
|
What is difference between C++ and
Java?
|
|
|
55.
|
What is namespace?
|
|
The C++ language provides a single
global namespace.Namespaces allow to group entities like classes, objects and
functions under a name.
|
56.
|
What is an explicit constructor?
|
|
A conversion constructor declared
with the explicit keyword. The compiler does not use an explicit constructor
to implement an implied conversion of types. It’s purpose is reserved
explicitly for construction.Explicit constructors are simply constructors that
cannot take part in an implicit conversion.
|
57.
|
What is the use of storage class
specifiers?
|
|
A storage class specifier is used to refine the
declaration of a variable, a function, and parameters. The following are
storage class specifiers :
|
58.
|
what is assignment operator in
c++?
|
|
Default assignment operator
handles assigning one object to another of the same class. Member to member
copy (shallow copy).
|
59.
|
Can destructor be private?
|
|
Yes destructors can be private.
But according it is not advisable to have destructors to be private.
|
60.
|
What is strstream?
|
|
|
stringstream provides an interface
to manipulate strings as if they were input/output streams.
‹ strstream› to define several classes that support iostreams operations on sequences stored in an allocated array of char object. |
|
61.
|
What are the types of STL
containers?
|
|
|
.
|
62.
|
What is the difference between method
overloading and method overriding?
|
|
Overloading a method (or function) in C++ is the ability for
functions of the same name to be defined as long as these methods have
different signatures (different set of parameters).
Method overriding is the ability of the inherited class rewriting the virtual method of the base class. |
63.
|
What do you mean by inline
function?
|
|
An inline function is a function
that is expanded inline when invoked.ie. the compiler replaces the function
call with the corresponding function code. An inline function is a function
that is expanded in line when it is invoked. That is the compiler replaces
the function call with the corresponding function code (similar to macro).
|
64.
|
What is a template?
|
|
A template can be used to create a
family of classes or function.A template describes a set of related classes
or set of related functions in which a list of parameters in the declaration
describe how the members of the set vary.
|
65.
|
What is a copy constructor and
when is it called?
|
|
A copy constructor is a method that
accepts an object of the same class and copies it members to the object on
the left part of assignement.
|
66.
|
What is the difference between a
copy constructor and an overloaded assignment operator?
|
|
A copy constructor constructs a
new object by using the content of the argument object. An overloaded
assignment operator assigns the contents of an existing object to another
existing object of the same class.
|
67.
|
What is a virtual destructor?
|
|
The simple answer is that a
virtual destructor is one that is declared with the virtual attribute.
|
68.
|
What do you mean by Stack
unwinding?
|
|
It is a process during exception
handling when the destructor is called for all local objects between the
place where the exception was thrown and where it is caught.
|
69.
|
What is STL? and what are the
components of stl?
|
|
A collection of generic classes and functions is called as
Standard Template Library (STL).The stl components are
.
|
70.
|
What is a modifier?
|
|
A modifier, also called a
modifying function is a member function that changes the value of at least
one data member. In other words, an operation that modifies the state of an
object. Modifiers are also known as mutators.
|
71.
|
What is an adaptor class or Wrapper
class?
|
|
A class that has no functionality
of its own. Its member functions hide the use of a third party software
component or an object with the non-compatible interface or a
non-objectoriented implementation.
|
72.
|
What is a Null object?
|
|
It is an object of some class
whose purpose is to indicate that a real object of that class does not exist.
One common use for a null object is a return value from a member function
that is supposed to return an object with some specified properties but cannot
find such an object.
|
73.
|
What is class invariant?
|
|
A class invariant is a condition
that defines all valid states for an object. It is a logical condition to
ensure the correct working of a class. Class invariants must hold when an
object is created, and they must be preserved under all operations of the
class. In particular all class invariants are both preconditions and
post-conditions for all operations or member functions of the class.
|
74.
|
What is the difference between the
message and method?
|
|
Message : Objects communicate by sending messages to each
other.A message is sent to invoke a method.
Method : Provides response to a message and it is an implementation of an operation. |
75.
|
How can we access protected and
private members of a class?
|
|
In the case of members protected
and private, these could not be accessed from outside the same class at which
they are declared. This rule can be transgressed with the use of the friend
keyword in a class, so we can allow an external function to gain access to
the protected and private members of a class.
|
76.
|
What do you mean by late binding?
|
|
Late binding refers to function
calls that are not resolved until run time. Virtual functions are used to
achieve late binding. When access is via a base pointer or reference, the
virtual function actually called is determined by the type of object pointed
to by the pointer.
|
77.
|
What is virtual function?
|
|
A virtual function is a member
function that is declared within a base class and redefined by a derived class
.To create a virtual function, the function declaration in the base class is
preceded by the keyword virtual.
|
78.
|
What do you mean by early binding?
|
|
Early binding refers to the events
that occur at compile time. Early binding occurs when all information needed
to call a function is known at compile time. Examples of early binding
include normal function calls, overloaded function calls, and overloaded
operators. The advantage of early binding is efficiency.
|
super
ReplyDelete